Model, Texture, Sculpting, and UV Practice
Fantasy Gatehouse- Modelling and UV work was done in 3DS Max while sculpting was done in Substance Painter.
Old Lamp Light- 3DS Max and Substance Painter
Mug Game Prop- 3DS Max and Substance Painter
I set myself a challenge to recreate the original image (on the right) in 3DS Max.
Photogrammetry Retopology
Using Instant Mesh and 3DS Max, I remeshed this photogrammetry model and cleaned up its UV map.