3D Modelling Practice

Model, Texture, Sculpting, and UV Practice

 

Fantasy Gatehouse- Modelling and UV work was done in 3DS Max while sculpting was done in Substance Painter.

 

Old Lamp Light- 3DS Max and Substance Painter

Mug Game Prop- 3DS Max and Substance Painter

 

I set myself a challenge to recreate the original image (on the right) in 3DS Max.

 

Photogrammetry Retopology

 

Using Instant Mesh and 3DS Max, I remeshed this photogrammetry model and cleaned up its UV map.

 

Blender Modelling Practice