Historic Escapes was created as part of a Fundamentals of Virtual Production Programme put on by Screen Industries Growth Network at University of York. Though we were learning the workflows of a Virtual Production shoot, we were given the opportunity to work on individual projects within Unreal to suit our personal goals. I decided to create a VR experience that explored futuristic and historic spaces. I used some of the photogrammetry models I’d created for client projects as historic locations to learn more about through interactive virtual tours. Beginning on moon base, users can choose a doorway which serves as a portal to the past, bringing the user into one of these historic spaces. There, interactive elements bring up content such as text, audio, and video to help the user learn more about the historical significance of the space.
This play-through video of the VR experience showcases the different historic spaces accessed through doorways in the moon base. When interacted with, glowing orbs reveal further information about the history of the space.
This video showcases the parallax created by adding models outside the windows of the Mansion House. Recorded in Unreal.
The interactive photogrammetry 3D model of the Mansion House ballroom in Sketchfab.
The interactive photogrammetry model of Parlormade Scone House on Sketchfab.
Screenshots and Blueprints
Level 1, the moon base, where users can interact with interactive portals to travel to historic spaces. The moon base is an original model.
This blueprint activates a video in the Mansion Hall ballroom.
The Mansion House Ballroom model with interactive glowing orbs which bring up information, added fire animations and audio, and a press plate which brings you back to the moon base.
An example of the blueprints created to transport users to different levels via collision with footplates.
Parlormade Scone House model with added light and interactive orbs.