Game Design in UNREAL - Dark Synth Seas

Dark Synth Seas is a game I began designing as part of a York Learning Course on Game Design. Given our choice of platform and style, I chose to do a 3D game using Unreal as I was looking to strengthen my skills using this platform and working with blueprints.

This play-through highlights several features that I worked on for this game, including a menu screen, inventory system, interactive HUD, token pickup and count, health bar, audio, character animations, unique decals, and ‘game over’ screen.


Concept Art

 
 

This concept art was created using AI and photoshop, including disc cover, icon, and mocked-up HUD.



Blueprint Examples

 

This blueprint added an animation to the shopkeeper character, making him less static. On collision, it brought up the shop inventory and triggered audio.

Though I have not yet finished setting up the inventory system, this shows the worked I began in setting it up so that it would note items and quantity and sort added items.

This blueprint played sound and applied damage to the player, affecting the life bar in the HUD.